[…] Walters can’t make his mind up. “Aria. The Illusive Man. Kai Leng. Any henchman. The list goes on. I think most of them could have successful spin-offs of their own in some fashion.” Aria, it’s worth remembering, got storefront billing in Mass Effect 3’s Omega DLC - on the strength of your adventures together, would you say she’s got leading lady potential? And what about Mr Illusive? I reckon he’d do rather well out of a prequel set during the First Contact War.
Regarding the timeline: I am not sure I would really enjoy a pre-Sheppard era game. Bioware would be unable to add new in-game technology to the universe, as it technically couldn’t surpass anything we have already seen in the three first games.
More so, from a player perspective it would be a little like watching Titanic: you kinda know the thing is going to sink at some point. A story where you know the outcome for the protagonist is just not particularly engaging. Even if it would be interesting to find out how and where the Illusive Man amassed all that wealth and power, as a player you would know that he is going to end up a lunatic with a bullet in his head.
- See Star Wars I-II-III as an example where this went horribly wrong: the tech in the prequels is far superior to any and all technology available to both the empire and the rebel forces 20+ years later.
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My wife is traveling over the next few days and on a whim I decided to re-play Mass Effect 3. I am only 20 minutes into the game and I just can’t stop thinking that this may very well be the biggest wasted opportunity in modern gaming.
As I remarked a while back, Bioware really should have created a Mass Effect MMO instead of betting on Star Wars: The Old Republic. There is so much depth and substance to the Mass Effect universe, maybe so much that the universe itself can be thought of as the ”Star Wars of our time”. Add to that the fact that Bioware has sold more than 10 million copies of the Mass Effect series.
Now imagine a scenario where Mass Effect 3 ended with a cliff-hanger (which would have been a better ending anyway) and Mass Effect Online was released a few months later.
A downloadable add-on pack for Star Wars: The Old Republic will add a new planet where players can enter same sex relationships with other characters, developer BioWare has revealed.
So that’s where all the trekkies will go?
Rumors have also been swirling on Twitter and message boards that other staff at BioWare Austin, the studio behind The Old Republic, have been laid off as well.
This could be part of a layoff plan that BioWare announced two months ago. Membership has struggled for the sci-fi massively multiplayer online role-playing game, which lost 400,000 subscribers earlier this year.
Imagine if they had created a Mass Effect MMO instead..
Mass Effect: Paragon Lost is the first collaboration between BioWare and animation studio Production IG (Ghost in the Shell: Stand Alone Complex), following the early career of Alliance Marine James Vega. This will be the world’s first look at James’ backstory and how he came to be the special forces soldier found in Mass Effect 3.
I *loved* Ghost in the Shell: Stand Alone Complex. This is awesome news.
1) It’s the Star Wars universe (without being ruined by George Lucas)
2) It’s a Bioware RPG (it just happens to also be a MMO)
3) Character classes feel and plays very different
1) It’s not Mass Effect (holy fucking cow that would have been awesome) :<
2) Annoying bugs here and there
3) GUI cannot be resized, it’s way too big across the board
3) Servers cues are ridiculous
The game feels so typical Bioware that I reckon they could rewrite just 20% of the content, re-do the art and it could be launched as either Mass Effect Online and Dragon Age Online. Okay the last one might require a 30% re-write.
From a commercial aspect going with the re-imagined “Old Republic” Star Wars universe makes a lot of sense, but I honestly think Bioware created a much more interesting and compelling world with the Mass Effect universe. They would have made a lot less money making Mass Effect Online, but the overall game could have been much more engaging. Just saying. The good news is that overall this version of Star Wars feels less a lot less idiotic and clumsy than the last 3 movies.
You usually get 3 (sometimes 2) dialogue options as you progress thru the game. These are slightly better than previous Bioware games, but are still plagued by less than obvious use of language. Dialogue options that seem to mean something (negative or positive) often end up being oddly out of character.
The chat seems full of people who have literally only ever played WoW, so this is the only basis they have for comparison of anything. Makes me feel old. And makes me hate human kind as a whole. But the chat can be turned off, human interaction can be kept to a minimum and/or zero! #yay
I have played a few characters at this point and positively was surprised about how different the storyline is for Imperial Agent, Sith Warrior and Sith Inquisitor. I could see myself “replaying” this game with various classes, the story lines seems varied enough for this.
Playing a MMO you end staring at your characters ass for hours and hours, so I made a female character - figured a nice female ass would make me happier in the long run. I was right. ;-]
And finally - the game doesn’t feel like digital crack cocaine, you can actually play for 30 mins and log off.